change datatablebase functions from internal to public

This commit is contained in:
wsycarlos 2026-02-10 20:26:29 +08:00
parent 5eb8353b79
commit 5ebbc7bcca
3 changed files with 5 additions and 5 deletions

View File

@ -282,7 +282,7 @@ namespace GameFramework.DataTable
/// 设置资源管理器。
/// </summary>
/// <param name="resourceManager">资源管理器。</param>
internal void SetResourceManager(IResourceManager resourceManager)
public void SetResourceManager(IResourceManager resourceManager)
{
m_DataProvider.SetResourceManager(resourceManager);
}
@ -291,7 +291,7 @@ namespace GameFramework.DataTable
/// 设置数据提供者辅助器。
/// </summary>
/// <param name="dataProviderHelper">数据提供者辅助器。</param>
internal void SetDataProviderHelper(IDataProviderHelper<DataTableBase> dataProviderHelper)
public void SetDataProviderHelper(IDataProviderHelper<DataTableBase> dataProviderHelper)
{
m_DataProvider.SetDataProviderHelper(dataProviderHelper);
}
@ -299,6 +299,6 @@ namespace GameFramework.DataTable
/// <summary>
/// 关闭并清理数据表。
/// </summary>
internal abstract void Shutdown();
public abstract void Shutdown();
}
}

View File

@ -495,7 +495,7 @@ namespace GameFramework.DataTable
/// <summary>
/// 关闭并清理数据表。
/// </summary>
internal override void Shutdown()
public override void Shutdown()
{
m_DataSet.Clear();
}

View File

@ -1,6 +1,6 @@
{
"name": "com.bywaystudios.gameframework",
"displayName": "GameFramework",
"version": "0.1.4",
"version": "0.1.5",
"description": "Custom GameFramework code"
}