GameFrameworkPackage/Packages/com.bywaystudios.gameframework/Runtime/GameFramework/DataTable/DataTableManager.DataTable.cs

525 lines
18 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
namespace GameFramework.DataTable
{
internal sealed partial class DataTableManager : GameFrameworkModule, IDataTableManager
{
/// <summary>
/// 数据表。
/// </summary>
/// <typeparam name="T">数据表行的类型。</typeparam>
private sealed class DataTable<T> : DataTableBase, IDataTable<T> where T : class, IDataRow, new()
{
private readonly Dictionary<int, T> m_DataSet;
private T m_MinIdDataRow;
private T m_MaxIdDataRow;
/// <summary>
/// 初始化数据表的新实例。
/// </summary>
/// <param name="name">数据表名称。</param>
public DataTable(string name)
: base(name)
{
m_DataSet = new Dictionary<int, T>();
m_MinIdDataRow = null;
m_MaxIdDataRow = null;
}
/// <summary>
/// 获取数据表行的类型。
/// </summary>
public override Type Type
{
get
{
return typeof(T);
}
}
/// <summary>
/// 获取数据表行数。
/// </summary>
public override int Count
{
get
{
return m_DataSet.Count;
}
}
/// <summary>
/// 获取数据表行。
/// </summary>
/// <param name="id">数据表行的编号。</param>
/// <returns>数据表行。</returns>
public T this[int id]
{
get
{
return GetDataRow(id);
}
}
/// <summary>
/// 获取编号最小的数据表行。
/// </summary>
public T MinIdDataRow
{
get
{
return m_MinIdDataRow;
}
}
/// <summary>
/// 获取编号最大的数据表行。
/// </summary>
public T MaxIdDataRow
{
get
{
return m_MaxIdDataRow;
}
}
/// <summary>
/// 检查是否存在数据表行。
/// </summary>
/// <param name="id">数据表行的编号。</param>
/// <returns>是否存在数据表行。</returns>
public override bool HasDataRow(int id)
{
return m_DataSet.ContainsKey(id);
}
/// <summary>
/// 检查是否存在数据表行。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <returns>是否存在数据表行。</returns>
public bool HasDataRow(Predicate<T> condition)
{
if (condition == null)
{
throw new GameFrameworkException("Condition is invalid.");
}
foreach (KeyValuePair<int, T> dataRow in m_DataSet)
{
if (condition(dataRow.Value))
{
return true;
}
}
return false;
}
/// <summary>
/// 获取数据表行。
/// </summary>
/// <param name="id">数据表行的编号。</param>
/// <returns>数据表行。</returns>
public T GetDataRow(int id)
{
T dataRow = null;
if (m_DataSet.TryGetValue(id, out dataRow))
{
return dataRow;
}
return null;
}
/// <summary>
/// 获取符合条件的数据表行。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <returns>符合条件的数据表行。</returns>
/// <remarks>当存在多个符合条件的数据表行时,仅返回第一个符合条件的数据表行。</remarks>
public T GetDataRow(Predicate<T> condition)
{
if (condition == null)
{
throw new GameFrameworkException("Condition is invalid.");
}
foreach (KeyValuePair<int, T> dataRow in m_DataSet)
{
if (condition(dataRow.Value))
{
return dataRow.Value;
}
}
return null;
}
/// <summary>
/// 获取符合条件的数据表行。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <returns>符合条件的数据表行。</returns>
public T[] GetDataRows(Predicate<T> condition)
{
if (condition == null)
{
throw new GameFrameworkException("Condition is invalid.");
}
List<T> results = new List<T>();
foreach (KeyValuePair<int, T> dataRow in m_DataSet)
{
if (condition(dataRow.Value))
{
results.Add(dataRow.Value);
}
}
return results.ToArray();
}
/// <summary>
/// 获取符合条件的数据表行。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <param name="results">符合条件的数据表行。</param>
public void GetDataRows(Predicate<T> condition, List<T> results)
{
if (condition == null)
{
throw new GameFrameworkException("Condition is invalid.");
}
if (results == null)
{
throw new GameFrameworkException("Results is invalid.");
}
results.Clear();
foreach (KeyValuePair<int, T> dataRow in m_DataSet)
{
if (condition(dataRow.Value))
{
results.Add(dataRow.Value);
}
}
}
/// <summary>
/// 获取排序后的数据表行。
/// </summary>
/// <param name="comparison">要排序的条件。</param>
/// <returns>排序后的数据表行。</returns>
public T[] GetDataRows(Comparison<T> comparison)
{
if (comparison == null)
{
throw new GameFrameworkException("Comparison is invalid.");
}
List<T> results = new List<T>();
foreach (KeyValuePair<int, T> dataRow in m_DataSet)
{
results.Add(dataRow.Value);
}
results.Sort(comparison);
return results.ToArray();
}
/// <summary>
/// 获取排序后的数据表行。
/// </summary>
/// <param name="comparison">要排序的条件。</param>
/// <param name="results">排序后的数据表行。</param>
public void GetDataRows(Comparison<T> comparison, List<T> results)
{
if (comparison == null)
{
throw new GameFrameworkException("Comparison is invalid.");
}
if (results == null)
{
throw new GameFrameworkException("Results is invalid.");
}
results.Clear();
foreach (KeyValuePair<int, T> dataRow in m_DataSet)
{
results.Add(dataRow.Value);
}
results.Sort(comparison);
}
/// <summary>
/// 获取排序后的符合条件的数据表行。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <param name="comparison">要排序的条件。</param>
/// <returns>排序后的符合条件的数据表行。</returns>
public T[] GetDataRows(Predicate<T> condition, Comparison<T> comparison)
{
if (condition == null)
{
throw new GameFrameworkException("Condition is invalid.");
}
if (comparison == null)
{
throw new GameFrameworkException("Comparison is invalid.");
}
List<T> results = new List<T>();
foreach (KeyValuePair<int, T> dataRow in m_DataSet)
{
if (condition(dataRow.Value))
{
results.Add(dataRow.Value);
}
}
results.Sort(comparison);
return results.ToArray();
}
/// <summary>
/// 获取排序后的符合条件的数据表行。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <param name="comparison">要排序的条件。</param>
/// <param name="results">排序后的符合条件的数据表行。</param>
public void GetDataRows(Predicate<T> condition, Comparison<T> comparison, List<T> results)
{
if (condition == null)
{
throw new GameFrameworkException("Condition is invalid.");
}
if (comparison == null)
{
throw new GameFrameworkException("Comparison is invalid.");
}
if (results == null)
{
throw new GameFrameworkException("Results is invalid.");
}
results.Clear();
foreach (KeyValuePair<int, T> dataRow in m_DataSet)
{
if (condition(dataRow.Value))
{
results.Add(dataRow.Value);
}
}
results.Sort(comparison);
}
/// <summary>
/// 获取所有数据表行。
/// </summary>
/// <returns>所有数据表行。</returns>
public T[] GetAllDataRows()
{
int index = 0;
T[] results = new T[m_DataSet.Count];
foreach (KeyValuePair<int, T> dataRow in m_DataSet)
{
results[index++] = dataRow.Value;
}
return results;
}
/// <summary>
/// 获取所有数据表行。
/// </summary>
/// <param name="results">所有数据表行。</param>
public void GetAllDataRows(List<T> results)
{
if (results == null)
{
throw new GameFrameworkException("Results is invalid.");
}
results.Clear();
foreach (KeyValuePair<int, T> dataRow in m_DataSet)
{
results.Add(dataRow.Value);
}
}
/// <summary>
/// 增加数据表行。
/// </summary>
/// <param name="dataRowString">要解析的数据表行字符串。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>是否增加数据表行成功。</returns>
public override bool AddDataRow(string dataRowString, object userData)
{
try
{
T dataRow = new T();
if (!dataRow.ParseDataRow(dataRowString, userData))
{
return false;
}
InternalAddDataRow(dataRow);
return true;
}
catch (Exception exception)
{
if (exception is GameFrameworkException)
{
throw;
}
throw new GameFrameworkException(Utility.Text.Format("Can not parse data row string for data table '{0}' with exception '{1}'.", new TypeNamePair(typeof(T), Name), exception), exception);
}
}
/// <summary>
/// 增加数据表行。
/// </summary>
/// <param name="dataRowBytes">要解析的数据表行二进制流。</param>
/// <param name="startIndex">数据表行二进制流的起始位置。</param>
/// <param name="length">数据表行二进制流的长度。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>是否增加数据表行成功。</returns>
public override bool AddDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
{
try
{
T dataRow = new T();
if (!dataRow.ParseDataRow(dataRowBytes, startIndex, length, userData))
{
return false;
}
InternalAddDataRow(dataRow);
return true;
}
catch (Exception exception)
{
if (exception is GameFrameworkException)
{
throw;
}
throw new GameFrameworkException(Utility.Text.Format("Can not parse data row bytes for data table '{0}' with exception '{1}'.", new TypeNamePair(typeof(T), Name), exception), exception);
}
}
/// <summary>
/// 移除指定数据表行。
/// </summary>
/// <param name="id">要移除数据表行的编号。</param>
/// <returns>是否移除数据表行成功。</returns>
public override bool RemoveDataRow(int id)
{
if (!HasDataRow(id))
{
return false;
}
if (!m_DataSet.Remove(id))
{
return false;
}
if (m_MinIdDataRow != null && m_MinIdDataRow.Id == id || m_MaxIdDataRow != null && m_MaxIdDataRow.Id == id)
{
m_MinIdDataRow = null;
m_MaxIdDataRow = null;
foreach (KeyValuePair<int, T> dataRow in m_DataSet)
{
if (m_MinIdDataRow == null || m_MinIdDataRow.Id > dataRow.Key)
{
m_MinIdDataRow = dataRow.Value;
}
if (m_MaxIdDataRow == null || m_MaxIdDataRow.Id < dataRow.Key)
{
m_MaxIdDataRow = dataRow.Value;
}
}
}
return true;
}
/// <summary>
/// 清空所有数据表行。
/// </summary>
public override void RemoveAllDataRows()
{
m_DataSet.Clear();
m_MinIdDataRow = null;
m_MaxIdDataRow = null;
}
/// <summary>
/// 返回循环访问集合的枚举数。
/// </summary>
/// <returns>循环访问集合的枚举数。</returns>
public IEnumerator<T> GetEnumerator()
{
return m_DataSet.Values.GetEnumerator();
}
/// <summary>
/// 返回循环访问集合的枚举数。
/// </summary>
/// <returns>循环访问集合的枚举数。</returns>
IEnumerator IEnumerable.GetEnumerator()
{
return m_DataSet.Values.GetEnumerator();
}
/// <summary>
/// 关闭并清理数据表。
/// </summary>
public override void Shutdown()
{
m_DataSet.Clear();
}
private void InternalAddDataRow(T dataRow)
{
if (m_DataSet.ContainsKey(dataRow.Id))
{
throw new GameFrameworkException(Utility.Text.Format("Already exist '{0}' in data table '{1}'.", dataRow.Id, new TypeNamePair(typeof(T), Name)));
}
m_DataSet.Add(dataRow.Id, dataRow);
if (m_MinIdDataRow == null || m_MinIdDataRow.Id > dataRow.Id)
{
m_MinIdDataRow = dataRow;
}
if (m_MaxIdDataRow == null || m_MaxIdDataRow.Id < dataRow.Id)
{
m_MaxIdDataRow = dataRow;
}
}
}
}
}