更新协议

This commit is contained in:
hahwu 2024-12-24 12:34:44 +08:00
parent c16aad5783
commit 0228f9d0d6

View File

@ -84,37 +84,37 @@ message ClientReq{ //客户都请求数据
}
message ReqOfflineReconnect{
int32 dwUin = 1;
int64 dwUin = 1;
}
message ResOfflineReconnect{
int32 dwUin = 1;
int64 dwUin = 1;
int32 Result = 2;
}
message ReqBindFacebookAccount{
int32 dwUin = 1;
int64 dwUin = 1;
string BindAccountId = 2;
}
message ResBindFacebookAccount{
int32 dwUin = 1;
int64 dwUin = 1;
string BindAccountId = 2;
int32 ResultCode = 3;
}
////fb并且不同步数据
message ReqOnlyBindFacebook{
int32 dwUin = 1;
int64 dwUin = 1;
string BindAccountId = 2;
}
message ResOnlyBindFacebook{
int32 dwUin = 1;
int64 dwUin = 1;
string BindAccountId = 2;
int32 ResultCode = 3;
}
////
message ReqUnBindFacebook{
int32 dwUin = 1;
int64 dwUin = 1;
string BindAccountId = 2;
}
@ -124,12 +124,12 @@ message ResUnBindFacebook{
}
////fb并且同步数据
message ReqSynGameData{
int32 dwUin = 1;
int64 dwUin = 1;
string NewFBId = 2;
}
message ResSynGameData{
int32 dwUin = 1;
int64 dwUin = 1;
int32 ResultCode = 2;
}
message ForceKickOut{
@ -166,18 +166,18 @@ message ReqLogin{
////
message ResLogin{
int32 ResultCode = 1;
int32 dwUin = 2;
int64 dwUin = 2;
string UserName = 3;
string FaceBookId = 4;
}
///
message ReqPlayerBaseInfo{
int32 dwUin = 1;
int64 dwUin = 1;
}
//
message ResPlayerBaseInfo{
int32 dwUin = 1;
int64 dwUin = 1;
int32 energy = 2;
int32 star = 3;
int32 recover_time = 4;
@ -204,7 +204,7 @@ message ResPlayerBaseInfo{
//
message ResPlayerAsset{
int32 dwUin = 1;
int64 dwUin = 1;
int32 energy = 2;
int32 star = 3;
int32 recover_time = 4;
@ -217,18 +217,18 @@ message ResPlayerAsset{
//
message UpdateBaseItemInfo{
int32 dwUin = 1;
int64 dwUin = 1;
map<int32, int32> mUpdateItem = 2;
}
message NotifyRenewBuyEnergyCnt{
int32 dwUin = 1;
int64 dwUin = 1;
int32 CurCnt = 2;
}
///广
message ReqRemoveAd {
int32 dwUin = 1;
int64 dwUin = 1;
}
////广
message ResRemoveAd {
@ -237,12 +237,12 @@ message ResRemoveAd {
//
message NotifyAddEnergy{
int32 dwUin = 1;
int64 dwUin = 1;
int32 addCnt = 2;
}
///
message ReqServerTime {
int32 dwUin = 1;
int64 dwUin = 1;
}
////
message ResServerTime {
@ -252,11 +252,11 @@ message ResServerTime {
/////////////
message ReqPlayerChessData{
int32 dwUin = 1;
int64 dwUin = 1;
}
///
message ResPlayerChessData{
int32 dwUin = 1;
int64 dwUin = 1;
map<string, int32> mChessData = 2;
repeated int32 ChessList = 3;
repeated int32 ChessBuff = 4;
@ -282,7 +282,7 @@ message ChessHandle{
/////
message UpdatePlayerChessData{
int32 dwUin = 1;
int64 dwUin = 1;
map<string, int32> mChessData = 2;
repeated ChessHandle mChessHandle = 3;
}
@ -379,11 +379,11 @@ message ResBuyChessBagGrid{
///
message ReqPlayerProfileData{
int32 dwUin = 1;
int64 dwUin = 1;
}
message ResPlayerProfileData{
int32 dwUin = 1;
int64 dwUin = 1;
int32 ImageFrame = 2;
int32 ImageIcon = 3;
int32 DecorateCnt = 4;
@ -396,11 +396,11 @@ message ResPlayerProfileData{
///
message ReqPlayerBriefProfileData{
int32 dwUin = 1;
int64 dwUin = 1;
}
message ResPlayerBriefProfileData{
int32 dwUin = 1;
int64 dwUin = 1;
int32 ImageFrame = 2;
int32 ImageIcon = 3;
int32 DecorateCnt = 4;
@ -430,7 +430,7 @@ message BaseInfo {
message ReqUserInfo{}
message UserInfo {
int32 Uid = 1;
int64 Uid = 1;
string Nickname = 2;
int32 Avatar = 3;
int32 Face = 4;
@ -619,7 +619,7 @@ message ResAllCollectReward{
//
message ReqCardGive{
repeated int32 Uid = 1;
repeated int64 Uid = 1;
int32 CardId = 2;
}
@ -652,7 +652,7 @@ message ResRefuseCardGive{
//
message ReqCardSend{
int32 Uid = 1;
int64 Uid = 1;
int32 CardId = 2;
}
@ -663,7 +663,7 @@ message ResCardSend{
//
message ReqCardExchange{
int32 Uid = 1;
int64 Uid = 1;
int32 CardId = 2;
}
@ -994,7 +994,7 @@ message ResSearchPlayer{
}
message ResPlayerSimple{
int32 Uid = 1;
int64 Uid = 1;
string Name = 2;
int32 Face = 3;
int32 Avatar = 4;
@ -1006,7 +1006,7 @@ message ResPlayerSimple{
}
message ResPlayerRank{
int32 Uid = 1;
int64 Uid = 1;
string Name = 2;
int32 Face = 3;
int32 Avatar = 4;
@ -1031,7 +1031,7 @@ message NotifyFriendCard{
}
message ResFriendCard{
int32 Uid = 1;
int64 Uid = 1;
string Name = 2;
int32 Face = 3;
int32 Avatar = 4;
@ -1062,7 +1062,7 @@ message ResFriendRecommend{
//
message ReqFriendIgnore{
int32 Uid = 1;
int64 Uid = 1;
}
message ResFriendIgnore{
@ -1105,7 +1105,7 @@ message ResFriendApplyNotify{
//
message ReqApplyFriend{
int32 Uid = 1;
int64 Uid = 1;
}
message ResApplyFriend{
@ -1115,36 +1115,36 @@ message ResApplyFriend{
//
message ReqAgreeFriend{
int32 Uid = 1;
int64 Uid = 1;
}
message ResAgreeFriend{
RES_CODE Code = 1;
string Msg = 2;
int32 Uid = 3;
int64 Uid = 3;
ResPlayerSimple Player = 4;
}
//
message ReqRefuseFriend{
int32 Uid = 1;
int64 Uid = 1;
}
message ResRefuseFriend{
RES_CODE Code = 1;
string Msg = 2;
int32 Uid = 3;
int64 Uid = 3;
}
//
message ReqDelFriend{
int32 Uid = 1;
int64 Uid = 1;
}
message ResDelFriend{
RES_CODE Code = 1;
string Msg = 2;
int32 Uid = 3;
int64 Uid = 3;
}
//
@ -1377,7 +1377,7 @@ message ResSetFacebookUrl{
// facebook好友
message ReqInviteFriendData{
int32 dwUin = 1;
int64 dwUin = 1;
}
message ResInviteFriendData{
repeated int32 IdLists = 1;
@ -1570,7 +1570,7 @@ message NotifyPlayroomMood{
}
message FriendRoom{
int32 Uid = 1;
int64 Uid = 1;
string Name = 2;
int32 Face = 3;
int32 Avatar = 4;
@ -1578,7 +1578,7 @@ message FriendRoom{
}
message RoomOpponent{
int32 Uid = 1;
int64 Uid = 1;
string Name = 2;
int32 Face = 3;
int32 Avatar = 4;
@ -1589,11 +1589,11 @@ message RoomOpponent{
// 访
message ReqPlayroomInfo{
int32 Uid = 1;
int64 Uid = 1;
}
message ResPlayroomInfo{
int32 Uid = 1;
int64 Uid = 1;
string name = 2;
int32 Face = 3;
int32 Avatar = 4;
@ -1711,7 +1711,7 @@ message TreasureInfo{
int32 Type = 2; //
int32 Face = 3; //
int32 Avatar = 4; //
int32 Uid = 5; // Uid
int64 Uid = 5; // Uid
int32 Status = 6; // 0 1
}
@ -1758,7 +1758,7 @@ message AdminRes{
}
message ReqAdminInfo{
int32 Uid = 1;
int64 Uid = 1;
}
message ResAdminInfo{