156 lines
3.2 KiB
C#
156 lines
3.2 KiB
C#
// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
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// 配置类: NPCFriendsData
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// 数据类: NPCFriendsDataItem
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using UnityEngine;
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using Byway.Config;
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using Byway.Thrift.Data;
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using UnityGameFramework.Runtime;
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namespace CrazyMaple
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{
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/// <summary>
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/// NPCFriendsData 数据行
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/// </summary>
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public class DRNPCFriendsData : DataRowBase
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{
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private NPCFriendsDataItem _configData;
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/// <summary>
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/// 唯一标识
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/// </summary>
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public override int Id
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{
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get
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{
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return _configData?.Id ?? 0;
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}
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}
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/// <summary>
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/// Name
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/// </summary>
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public string Name
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{
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get
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{
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return _configData?.Name ?? "";
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}
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}
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/// <summary>
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/// NameCN
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/// </summary>
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public string NameCN
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{
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get
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{
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return _configData?.NameCN ?? "";
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}
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}
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/// <summary>
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/// NamePr
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/// </summary>
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public string NamePr
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{
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get
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{
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return _configData?.NamePr ?? "";
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}
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}
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/// <summary>
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/// Level
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/// </summary>
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public int Level
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{
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get
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{
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return _configData?.Level ?? 0;
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}
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}
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/// <summary>
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/// Head
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/// </summary>
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public int Head
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{
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get
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{
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return _configData?.Head ?? 0;
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}
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}
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/// <summary>
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/// Greeting
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/// </summary>
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public int Greeting
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{
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get
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{
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return _configData?.Greeting ?? 0;
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}
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}
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/// <summary>
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/// Happy
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/// </summary>
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public int Happy
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{
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get
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{
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return _configData?.Happy ?? 0;
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}
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}
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/// <summary>
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/// Taunt
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/// </summary>
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public int Taunt
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{
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get
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{
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return _configData?.Taunt ?? 0;
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}
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}
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/// <summary>
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/// Fail
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/// </summary>
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public int Fail
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{
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get
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{
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return _configData?.Fail ?? 0;
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}
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}
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/// <summary>
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/// 从配置加载数据
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/// </summary>
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public void LoadFromConfig(int id)
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{
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var config = ConfigManager.Instance.GetConfig<NPCFriendsData>();
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if (config?.Npcfriendsdatas != null)
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{
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config.Npcfriendsdatas.TryGetValue(id, out _configData);
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}
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}
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/// <summary>
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/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
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/// </summary>
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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int id = 0;
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if (int.TryParse(dataRowString, out id))
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{
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LoadFromConfig(id);
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return _configData != null;
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}
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return false;
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}
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}
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}
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