51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System;
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using UnityEngine;
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namespace MeowmentDebugTool
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{
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/// <summary>
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/// 日志节点
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/// </summary>
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public class LogNode
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{
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/// <summary>
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/// 日志类型
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/// </summary>
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public LogType LogType { get; private set; }
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/// <summary>
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/// 日志消息
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/// </summary>
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public string LogMessage { get; private set; }
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/// <summary>
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/// 堆栈跟踪
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/// </summary>
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public string StackTrace { get; private set; }
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/// <summary>
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/// 日志时间
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/// </summary>
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public DateTime LogTime { get; private set; }
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/// <summary>
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/// 日志帧数
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/// </summary>
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public int LogFrameCount { get; private set; }
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/// <summary>
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/// 创建日志节点
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/// </summary>
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public static LogNode Create(LogType logType, string logMessage, string stackTrace)
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{
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LogNode logNode = new LogNode();
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logNode.LogType = logType;
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logNode.LogMessage = logMessage;
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logNode.StackTrace = stackTrace;
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logNode.LogTime = DateTime.UtcNow;
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logNode.LogFrameCount = Time.frameCount;
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return logNode;
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}
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}
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}
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