playroom任务转盘奖励只抽取playroom
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@ -701,15 +701,9 @@ func (p *PlayroomMod) GetTaskReward(Type int) (int, []*item.Item, error) {
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p.DailyTaskReward = append(p.DailyTaskReward, Type)
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p.DailyTaskReward = append(p.DailyTaskReward, Type)
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Id := 0
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Id := 0
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var Items []*item.Item
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var Items []*item.Item
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if Type == DAILY_TASK_TYPE_TWO {
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ProbList := playroomCfg.GetTaskJackpotProb()
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ProbList := limitedTimeEventCfg.GetSenceJackpotProb()
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Id = GoUtil.RandMap(ProbList)
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Id = GoUtil.RandMap(ProbList)
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Items = playroomCfg.GetTaskJackpotReward(Id)
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Items = limitedTimeEventCfg.GetSenceJackpotReward(Id)
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} else {
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ProbList := playroomCfg.GetTaskJackpotProb()
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Id = GoUtil.RandMap(ProbList)
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Items = playroomCfg.GetTaskJackpotReward(Id)
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}
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if len(Items) > 1 {
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if len(Items) > 1 {
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// 多个奖励时,随机选择一个
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// 多个奖励时,随机选择一个
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Items = []*item.Item{GoUtil.RandItem(Items)}
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Items = []*item.Item{GoUtil.RandItem(Items)}
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