playroom任务转盘奖励只抽取playroom

This commit is contained in:
hahwu 2026-03-19 09:54:53 +08:00
parent ee9b19b98c
commit 31e41bab0f

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@ -701,15 +701,9 @@ func (p *PlayroomMod) GetTaskReward(Type int) (int, []*item.Item, error) {
p.DailyTaskReward = append(p.DailyTaskReward, Type)
Id := 0
var Items []*item.Item
if Type == DAILY_TASK_TYPE_TWO {
ProbList := limitedTimeEventCfg.GetSenceJackpotProb()
Id = GoUtil.RandMap(ProbList)
Items = limitedTimeEventCfg.GetSenceJackpotReward(Id)
} else {
ProbList := playroomCfg.GetTaskJackpotProb()
Id = GoUtil.RandMap(ProbList)
Items = playroomCfg.GetTaskJackpotReward(Id)
}
ProbList := playroomCfg.GetTaskJackpotProb()
Id = GoUtil.RandMap(ProbList)
Items = playroomCfg.GetTaskJackpotReward(Id)
if len(Items) > 1 {
// 多个奖励时,随机选择一个
Items = []*item.Item{GoUtil.RandItem(Items)}