uid优化

This commit is contained in:
hahwu 2025-12-24 15:13:26 +08:00
parent b336e42f21
commit a9e07f103a
2 changed files with 2 additions and 2 deletions

View File

@ -179,7 +179,7 @@ func (ad *GameLogic) NewAccountInsertDataToDB() bool {
return false return false
} }
insertId = insertId + int64(conf.Server.ServerID*100000) + int64(conf.Server.AppID*100000000) insertId = insertId + int64(100000) + int64(conf.Server.AppID*100000000)
playerInfo := &db.ResPlayerBaseInfo{} playerInfo := &db.ResPlayerBaseInfo{}
playerInfo.DwUin = int64(insertId) playerInfo.DwUin = int64(insertId)
playerInfo.Energy = int32(userCfg.GetInitEnergy()) playerInfo.Energy = int32(userCfg.GetInitEnergy())

View File

@ -5319,7 +5319,7 @@ func ReqFriendByCode(player *Player, buf []byte) error {
}) })
return fmt.Errorf("code is invalid") return fmt.Errorf("code is invalid")
} }
Uid := int64(CodeNum) + int64(conf.Server.ServerID*100000) + int64(conf.Server.AppID*100000000) Uid := int64(CodeNum) + int64(100000) + int64(conf.Server.AppID*100000000)
if Uid == player.M_DwUin { if Uid == player.M_DwUin {
player.SendErrClienRes(&msg.ResFriendByCode{ player.SendErrClienRes(&msg.ResFriendByCode{
Code: msg.RES_CODE_FAIL, Code: msg.RES_CODE_FAIL,