mark functions in Type public

This commit is contained in:
wsycarlos 2026-02-10 21:43:13 +08:00
parent d60f9aa439
commit 86ae666526
2 changed files with 4 additions and 4 deletions

View File

@ -41,7 +41,7 @@ namespace UnityGameFramework.Editor
/// </summary>
/// <typeparam name="T">配置类型。</typeparam>
/// <returns>配置路径。</returns>
internal static string GetConfigurationPath<T>() where T : ConfigPathAttribute
public static string GetConfigurationPath<T>() where T : ConfigPathAttribute
{
foreach (System.Type type in Utility.Assembly.GetTypes())
{
@ -75,7 +75,7 @@ namespace UnityGameFramework.Editor
/// </summary>
/// <param name="typeBase">基类类型。</param>
/// <returns>指定基类的所有子类的名称。</returns>
internal static string[] GetRuntimeTypeNames(System.Type typeBase)
public static string[] GetRuntimeTypeNames(System.Type typeBase)
{
return GetTypeNames(typeBase, RuntimeAssemblyNames);
}
@ -85,7 +85,7 @@ namespace UnityGameFramework.Editor
/// </summary>
/// <param name="typeBase">基类类型。</param>
/// <returns>指定基类的所有子类的名称。</returns>
internal static string[] GetRuntimeOrEditorTypeNames(System.Type typeBase)
public static string[] GetRuntimeOrEditorTypeNames(System.Type typeBase)
{
return GetTypeNames(typeBase, RuntimeOrEditorAssemblyNames);
}

View File

@ -1,6 +1,6 @@
{
"name": "com.bywaystudios.gameframework",
"displayName": "GameFramework",
"version": "0.1.7",
"version": "0.1.8",
"description": "Custom GameFramework code"
}