mark functions in Type public
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@ -41,7 +41,7 @@ namespace UnityGameFramework.Editor
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/// </summary>
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/// <typeparam name="T">配置类型。</typeparam>
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/// <returns>配置路径。</returns>
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internal static string GetConfigurationPath<T>() where T : ConfigPathAttribute
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public static string GetConfigurationPath<T>() where T : ConfigPathAttribute
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{
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foreach (System.Type type in Utility.Assembly.GetTypes())
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{
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@ -75,7 +75,7 @@ namespace UnityGameFramework.Editor
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/// </summary>
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/// <param name="typeBase">基类类型。</param>
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/// <returns>指定基类的所有子类的名称。</returns>
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internal static string[] GetRuntimeTypeNames(System.Type typeBase)
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public static string[] GetRuntimeTypeNames(System.Type typeBase)
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{
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return GetTypeNames(typeBase, RuntimeAssemblyNames);
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}
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@ -85,7 +85,7 @@ namespace UnityGameFramework.Editor
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/// </summary>
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/// <param name="typeBase">基类类型。</param>
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/// <returns>指定基类的所有子类的名称。</returns>
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internal static string[] GetRuntimeOrEditorTypeNames(System.Type typeBase)
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public static string[] GetRuntimeOrEditorTypeNames(System.Type typeBase)
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{
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return GetTypeNames(typeBase, RuntimeOrEditorAssemblyNames);
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}
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@ -1,6 +1,6 @@
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{
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"name": "com.bywaystudios.gameframework",
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"displayName": "GameFramework",
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"version": "0.1.7",
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"version": "0.1.8",
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"description": "Custom GameFramework code"
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}
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